Montoni branding project
(Montoni AR + Montoni VR Walk)
1st Role (Montoni AR) :
Development and interaction design
Description :
Montoni AR is an Iphone and Ipad app that includes 4 different AR experiences:
- AR Neighbourhood Map: Interactive map in Augmented Reality allowing users to select any Montoni’s facilities and virtually visit in 360 degrees.
- AR 3D Building: Interactive Portfolio of Espace Montmorency in Augmented Reality allowing users to display specific area of the facilities.
- AR Brochure (Coming Soon): Interactive Brochure allowing users to display additional content in Augmented reality such as pictures, videos and 3D building.
- Building Visualizer : Augmented reality experience allowing users to scan a target image, located in the actual construction site, to unlock the future building of the Espace Montmorency.
links :
For more details and screenshots and app
https://itunes.apple.com/us/app/montoni-ar/id1163380026?mt=8
Tasks :
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Design the architecture of the app allowing other developers to integrate their work easily.
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Learn and integrate the augmented reality plugin Vuforia.
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Integrate responsive UIs and animate them.
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Program camera animations and some effects using blendshapes and depth mask.
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Integrate 2D and 3D assets and optimize them depending on needs.
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Detect memory leaks using the profiler and solve them.
2nd Role (Montoni VR Walk) :
Experience Designer and Programmer
Description :
Designed by SidLee and Montoni's biggest project, ESPACEMONTMORENCY is a huge retail center located at Laval in front of Montmorency's metro station. It's an ecological building respectful of it's environment with suspended gardens on it's multi-leveled rooftops. We built a VIVE experience, inspired by the creative direction of the building.
Tasks :
Game Design/Level Design :
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Design a navigation system mixing the mouvement tracking technique "simple gain" to enlarge the tracked area and an "aim and teleport" feature allowing the user to navigate from the atrium to the roof levels.
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Design the story board of the experience showing the building coming out of the earth and around the user in order to give a sense of scale and power and in the meantime expressing it's appartenance and respect towards it's environment.
Programmer :
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Code the entire app and it's navigation mechanics.






